Guide - THE BEGINNER'S GUIDE TO CLASSES OF HYPIXEL SKYBLOCK DUNGEONS (2024)

If you are new to skyblock dungeons, and you are confused about what class to choose, you have come to the right thread! In this thread, I will explain every single class available to you and which one is best for beginner dungeoneers. In dungeons, before you enter, you will be asked to select a class. A class is a role a player can have in dungeons. Each class has its own effects and bonuses. There are five available classes for you to choose from: Tank, Berserker, Mage, Healer, and Archer. There can be multiple of the same class in the dungeon at the same time.

The Classes

Tank​

The tank's main goal is to tank the damage taken by teammates. They have the most health and defense. When the tank class is selected, the player gets an extra 100 health and 50 defense. Every time you fall below 50 percent health, you gain 25 percent more defense. All teammates around you take 80 percent less damage. The orb abilities for the tank are Seismic wave, and Castle of stone.
Seismic wave is an ability that sends a wave of blocks down on your enemy. It deals damage depending on your tank level. Castle of stone is an ultimate ability allowing you to take 70 percent less damage for 2 minutes. It's very useful for the watcher mini-boss if you have bad armor.

berserker​

The berserker is the person who melees as their main source of dealing damage. Although they don't deal the most damage, they heal everytime they hit an opponent making them very tanky at certain times. They deal the most melee damage. If you are fighting a mini-boss , such as the lost adventurer, you will find that you deal more and more damage after multiple consecutive hits. This is because the berserker passive, blood lust. The berserker has one more similar passive ability, lust for blood, which gives you 20 percent more damage for 5 seconds after killing a mob.
The orb abilities for berserker are throwing axe and raganorak. The first one, throwing axe is pretty self-explanatory. You throw an axe that can hit multiple enemies. The other ability, Raganorak, spawns 3 zombie minions that aid you in battle. The starting hp of the zombie minion is 30k hp although, the hp of the zombie minion will rise as your berserker level rises.

Mage​

The mage is a pretty interesting class. They rely on abilities to deal damage. An ability is a feature of a weapon that requires mana to use. Dragon rage on an aspect of the dragons is an ability. Heat-seeking rose on a flower of truth is and ability. Even the aspect of the end teleport is an ability. They can clear large amounts of mobs very efficiently but, they have trouble dealing with the tankier mini-bosses and bosses. When you join the dungeon for the first time as a mage, you receive a bonus +250 mana (works pretty well with an aspect of the dragons) . If you are rich enough to afford a flower of truth, the cooldown for the heat-seeking rose is reduced by 25 percent. The orb abilities overall, are not that great. You can summon a guided sheep at enemies and summon a lightning storm for 15 seconds.

Healer​

Healer is more of a support class. It dosen't do all the dangerous stuff but it is by no means not important. Any teammate within a 8 block radius from you will get healed 1 percent of their full health per sercond. You can also form a tether with your teammates (by clicking them) They receive half a percent of your health every second as healing as long as they stay in a 30 block radius around you. The healer also has an ability that can revive a dead teammate (or your self) every 50 seconds.
The orb abilitys of a healer are probaly one of the best ones yet. The healing circle launches a healing orb into the sky. When it lands, every player that is around it heals 2 percent of their health every second but, the main reason that the healer orb is so overpowered is the ultimate, Wish. It heals all players to max health (including you) and gives them 8 absorption hearts. This is really overpowerd espesially in boss fights when everyone is on the brink of death.

Archer​

The archer has the room-clearing potential of the mage and the tank-killing capacity of the berserker. It deals the most damage per second. However, it is very fragile. It can die very quickly if not paying attention. It heavily relies on crit chance, crit damage, and strength. Every 250 seconds, you can tank a huge chunk of damage taken thanks to the "bone plating" passive ability that comes with this class.
The orb of the archer is pretty mediocre. The first orb ability fires 3 explosive arrows, dealing as much damage as your highest damage bow shot in the last 60 seconds. The second ability of the archer is very simaller to the machine gun bow. It shoots 5 arrows a second for 4 seconds. Each arrow deals 75 percent of your highest bow damage in the last minute.

The best class for early dungeons

The best class for early game dungeons depends on your setup and party. If you are in end armor with a group of friends also in end armour with aspects of the ends, you should have 3 people go berserker, one person healer, and one person tank. You can proceed to stick together thoughout the whole run. If you are playing with a better player, you should go healer. When you get established with decent armour, the best options are probably berserker and healer. Mage is very expensive, archer is inefficient, and tank is not neseceray unless you are stuck with hardened diamond due to some weird budget.
Hopefully you enjoyed this guide on the classes of dungeons, that's it for now. bye. (also im bad i admit i just needed to write an essay for school so i wrote this)

Guide - THE BEGINNER'S GUIDE TO CLASSES OF HYPIXEL SKYBLOCK DUNGEONS (2024)
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