What are the T'au? - The Young and Ambitious Xenos Race of the 41st Millennium - Warhammer Universe (2024) (2024)

The T’au originated on the planet T’au, where Adeptus Mechanicus Explorator ships first discovered them in the 35th Millennium. At that time, the T’au were a primitive species, having just mastered fire and the wheel.

However, before the Imperium could cleanse and colonize the planet, a violent warp storm erupted, cutting off the T’au from outside influence for millennia. This isolation allowed the T’au to develop unimpeded by external threats.

Key Takeaway

The T’au Empire is a young, dynamic, and rapidly expanding power in the galaxy of Warhammer 40,000. United by their belief in the Greater Good and guided by the enigmatic Ethereal Caste, the T’au have risen from humble beginnings to become a major player on the galactic stage.

With their advanced technology, progressive ideology, and ability to integrate other species into their ranks, the T’au offer a unique and fascinating perspective in the grim darkness of the far future. Whether you’re a veteran Warhammer 40,000 player or new to the hobby, the T’au Empire is definitely a faction worth exploring.

The defining moment in early T’au history was the Mont’au, or “The Terror“.

This was a dark age when the T’au’s homeworld was engulfed in warfare between the tribes of the various castes, each vying for dominance. It was during this tumultuous time that the mysterious Ethereals first appeared, preaching the philosophy of the “Greater Good”.

The Ethereals were quickly able to unite the fractured T’au under their guidance and end the Mont’au. This heralded a new age of rapid technological advancement and expansion for the T’au.

Castes

The T’au Empire is governed by the Ethereal Caste according to the philosophy of the Greater Good, which teaches that everyone has a place in society and must work together for the betterment of all. The Caste System defines the roles each T’au plays in their highly structured civilization:

  • The Ethereal Caste (Aun) are the spiritual and political leaders.
  • The Fire Caste (Shas) serves as the military.
  • The Earth Caste (Fio) consists of laborers, engineers and scientists.
  • The Water Caste (Por) are merchants and diplomats.
  • The Air Caste (Kor) crews the T’au space fleets.

The T’au are humanoid in appearance, with gray-blue skin, hoofed feet and faces flat and wide around the eyes. Interestingly, the physical characteristics of each caste have diverged over time due to selective breeding.

For example, the Fire Caste tends to be the strongest and most muscular, while the winged Air Caste have hollow bones and membranes allowing them to operate in zero gravity.

An intriguing aspect of T’au physiology is their lack of psychic ability and presence in the Warp. This is both a drawback, limiting their FTL travel and communication, and an advantage, providing some innate resistance to Chaos and psyker attacks. The T’au make up for this with highly advanced technology in all fields from weapons to propulsion.

Militarily, the T’au prefer long-ranged, mobile warfare utilizing advanced pulse, rail, and ion weaponry along with wide use of Battlesuit technology. They employ allied alien auxiliary troops like the Kroot and Vespid in secondary roles, especially to counter their own weakness in close combat.

Tau military forces are known for precise, combined arms tactics and markedly “clean” and high-tech aesthetics.

What are the T'au? - The Young and Ambitious Xenos Race of the 41st Millennium - Warhammer Universe (2024) (1)

T’au Sept Worlds

The T’au Empire is divided into a number of septs, each based around a primary sept world. While all T’au septs share a common culture and belief in the Greater Good, each has its own unique history, traditions, and even dialect. Some notable sept worlds include:

  • Vior’la: Known for producing some of the finest Fire Warriors in the Empire, Vior’la is a harsh and unforgiving world that breeds toughness and discipline.
  • Sa’cea: This densely populated sept is known for its strong adherence to tradition and respect for the Ethereal Caste. Sa’cean T’au are often seen as the “model citizens” of the Empire.
  • Bork’an: A major center of learning and research, Bork’an is home to many of the Earth Caste’s most prestigious academies and laboratories. T’au from this sept are known for their technical expertise and innovation.
  • Dal’yth: This prosperous sept is a major hub of commerce and trade, with large numbers of Water Caste merchants and diplomats. Dal’yth was one of the primary battlegrounds of the Damocles Gulf Crusade.
  • T’au’n: The birthplace of the T’au species and the spiritual and political heart of the Empire. T’au’n boasts the largest Air Caste presence and is home to the Ethereal High Council.

Each sept has its own unique Sept icon, color scheme, and markings which are proudly displayed on T’au armor and vehicles.

A Different View..

Unlike most 40k factions, the T’au are generally open and tolerant of other species, at least those that accept the Greater Good. The T’au Empire hosts a growing population of allied and client races, most notably the Kroot, Vespid, Nicassar, Demiurg, and even some Human Gue’vesa. This is part of what makes the T’au unique and provides an interesting contrast with the xenophobia of the Imperium of Man.

The T’au Empire has expanded its borders over six thousand years through a series of Sphere Expansions. In this time they have come into conflict with most of the other major factions, though the Imperium represents the biggest challenge to their growth.

The Damocles Gulf Crusade and the Taros Campaign were two major clashes that demonstrated the T’au’s ability to hold their own against the Imperial war machine through superior technology and unconventional tactics.

In recent centuries, the Tyranids have also become a threat, with hive fleets encroaching on T’au space. The T’au suffered greatly in their battle against Hive Fleet Gorgon and have become painfully aware that their Empire is but a mote in the face of such cosmic horrors. There have even been rumors of Necron Tomb Worlds awakening within their borders.

No discussion of the T’au is complete without mentioning the most famous (and infamous) of their kind: Commander Farsight.

This legendary hero broke away from the Empire to found the Farsight Enclaves as an independent T’au realm. Speculation abounds as to his motivations, with some even whispering that he has unlocked the secrets of immortality through his fabled relic, the Dawn Blade.

Notable T’au Characters

  • Aun’Va: The supreme leader of the T’au Empire, Aun’Va is the oldest and wisest of the Ethereals. He personifies the T’au’va and shapes the grand strategy of the Empire.
  • Commander Shadowsun: Peerless student of Commander Puretide and one of the greatest living T’au commanders. Shadowsun has mastered the art of the Kauyon and has led the T’au to victory in countless battles.
  • Commander Puretide: The most famous T’au military leader, Puretide wrote the book on modern T’au military strategy and trained many of the Empire’s greatest commanders. Though long-dead, his teachings live on.
  • Aun’shi: A venerable Ethereal with centuries of experience, Aun’shi has served as a chief diplomat, adviser, and spiritual leader. His wisdom and guidance are legendary among the T’au.
  • Darkstrider: An unconventional and unpredictable Pathfinder team leader, Darkstrider uses his mastery of stealth and infiltration to sow chaos and disruption behind enemy lines.

To dive deeper into the lore of the T’au, I highly recommend checking out the Warhammer 40,000 novels by Phil Kelly such as “Blades of Damocles”, “Farsight: Crysis of Faith”, and “War of Secrets”. These books really bring the setting and characters to life. Also be sure to visit the official Warhammer Community site for the latest T’au news and previews.

What are the T'au? - The Young and Ambitious Xenos Race of the 41st Millennium - Warhammer Universe (2024) (2)

Farsight Enclaves

The Farsight Enclaves are a breakaway faction of the T’au Empire, founded by the legendary Commander Farsight. Farsight and his followers reject the rule of the Ethereals and operate as an independent power, still following the core tenets of the Greater Good but without the rigid caste system of the Empire.

The exact nature and current disposition of the Enclaves is shrouded in mystery, as contact with them is extremely limited. Some say Farsight himself has unlocked the secret of immortality, while others whisper of dark powers at work in the Enclaves.

T’au Technology

The T’au are known for their advanced technology, particularly in the fields of pulse, rail, and ion weaponry. Some key examples of T’au military tech include:

  • Pulse Rifles and Carbines: The standard weapons of T’au Fire Warriors, pulse weapons use electromagnetic induction fields to propel lethal micro-bursts of plasma over long ranges.
  • Railguns: Mounted on T’au battlesuits and tanks, railguns use linear accelerator technology to fire solid projectiles at hyper-velocity speeds, easily punching through heavy armor.
  • Ion Cannons: These powerful weapons fire streams of high-energy ionized subatomic particles, vaporizing flesh and metal alike.
  • Battlesuits: The T’au are masters of Battlesuit technology, from the versatile XV8 Crisis Suit, to the heavily armed and armored XV88 Broadside and XV104 Riptide. These humanoid war machines greatly enhance the strength, firepower, and survivability of the T’au warrior within.
  • Drones: A ubiquitous sight on T’au battlefields, drones are disc-shaped AI units that provide support functions like shielding, markerlight targeting, and additional firepower.

The T’au constantly strive to improve and adapt their technology, and their Battlesuits and vehicles are continually upgraded with the latest Earth Caste innovations.

T’au Tactics and Strategies

The T’au employ two main tactical doctrines in their military operations:

  1. Kauyon (Patient Hunter): This defensive strategy involves carefully preparing the battlefield with traps and fortifications, luring the enemy into a killing zone, and then annihilating them with precise, coordinated firepower.
  2. Mont’ka (Killing Blow): An offensive strategy that relies on rapid mobility and surgical strikes to cripple the enemy’s command structure and eliminate key units, sowing chaos and confusion.

On the tabletop, T’au players can leverage these tactics by using their mobility and range to control the flow of battle, setting up advantageous firing lanes and picking apart the enemy at a distance. Careful use of marker lights to coordinate fire and increase accuracy is a key component of T’au tactical play.

Auxiliary Forces

The T’au Empire is a multi-species collective, and the T’au make extensive use of allied alien auxiliaries in their military. Key examples include:

  • Kroot: These avian humanoids serve as scouts and melee specialists. They are fast, agile, and utterly fearless, able to keep pace with T’au Battlesuits.
  • Vespid: Insectoid aliens that form airborne infantry units known as Stingwings. They utilize neutron blasters and are highly mobile, often deployed via Manta dropships.
  • Gue’vesa: Human auxiliaries, either volunteers or former Imperial Guard units that have defected to the T’au Empire. They provide additional infantry support.

These auxiliary forces provide the T’au with a range of specialized capabilities and help to offset some of their weaknesses, particularly in close combat.

What are the T'au? - The Young and Ambitious Xenos Race of the 41st Millennium - Warhammer Universe (2024) (3)

Ethereal Control

One of the most intriguing and controversial aspects of T’au society is the role of the Ethereal Caste. It is posited that the Ethereals exert some form of pheromone-based mind control over the other castes, enforcing absolute loyalty and obedience.

This theory helps to explain the remarkable unity and cohesion of T’au society, but also raises disturbing questions about free will and individual agency. The Farsight Enclaves’ rejection of Ethereal rule lends credence to this theory, as does the fact that only the presence of an Ethereal can quell a rare T’au uprising or revolt.

However, the exact nature and extent of Ethereal control remains a mystery, and one the T’au themselves seem unwilling or unable to address. It is a secret at the very heart of their society.

FAQ

  1. What is the Greater Good? The Greater Good is the central philosophy of the T’au Empire, emphasizing the importance of unity, selflessness, and the collective well-being of all. It teaches that every individual has a duty to work for the betterment of society as a whole.
  2. How do the T’au differ from the Imperium of Man? Unlike the xenophobic and stagnant Imperium, the T’au Empire is generally more open, tolerant, and accepting of other species. The T’au also embrace change and technological progress, whereas the Imperium is mired in superstition and tradition.
  3. What is the T’au Caste System? T’au society is divided into five distinct castes: Fire (warriors), Earth (workers and engineers), Water (merchants and diplomats), Air (pilots and crew), and Ethereal (spiritual and political leaders). Each caste has a specific role to play in T’au society.
  4. How do T’au Battlesuits work? T’au Battlesuits are advanced powered armor that enhances the wearer’s strength, speed, and firepower. They are equipped with jetpacks for mobility and can mount a variety of heavy weapons. Battlesuits form the elite backbone of T’au armies.
  5. What are the Farsight Enclaves? The Farsight Enclaves are a breakaway faction of the T’au Empire, founded by Commander Farsight. They reject the rule of the Ethereals and operate as an independent power, still adhering to the principles of the Greater Good but without the strict caste system.

On tabletop, the T’au are a sleek, elite force that plays unlike any other in Warhammer 40k. Focused on mobility and shooting, they require finesse and clever play to get the most out of their advanced guns, battlesuits, and vehicles. If you prefer a less “in your face” playstyle and enjoy a heavy sci-fi aesthetic, the T’au may be just the army for you! Head over to Warhammer Community to find out how to play them on tabletop!

In closing, the T’au Empire is one of the most versatile and uniquely placed factions in Warhammer 40k. With their rapid rise to prominence, high technology, progressive ideology, and distinct cultural identity, the T’au provide a refreshing counterpoint to the often regressive and stagnant Imperium of Man.

While still an upstart power in the galaxy, it’s clear the T’au are an up and coming force to be reckoned with. I can’t wait to see what the future holds for these plucky xenos upstarts.

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FAQs

Who are the Xenos in Warhammer? ›

Xenos (pronounced ZEE-nahs or zehn-AHS) is a High Gothic term used by the people and adepta of the Imperium of Man that means "stranger" and "alien." It is often used by the Adeptus Terra to signify intelligent enemy aliens or off-world, non-Human forces.

Do humans live in the Tau Empire? ›

In general, the Gue'vesa are content with their lot in the T'au Empire and treated well under T'au rule, but still often worship the God-Emperor with a more moderate set of beliefs. These Humans maintain colonies in T'au space and are provided with advanced T'au technology to survive on the frontier.

Who are the allies of the Tau Xenos? ›

The First Allies are the primary fighting force of the United Species, a large and powerful coalition of many different xenos races, including the Tau, Kroot, humans and Aeldari. Their Primarch's pod landed on the homeworld of the Tau species, and only joined the Great Crusade to protect them.

Who is the leader of the Tau? ›

Shas'O Shaserra also known as Commander Shadowsun, is the current T'au Empire supreme commander.

Why does the imperium hate Xenos in 40k? ›

For the vast majority of Imperial Citizens and religious sects - Xenos, mostly as none of these even know Chaos exists and Xenos are straight forward horrors that you can fear without much imagination.

What are Xenos called? ›

Xenos can be translated both to 'foreigner' (in the sense of a person from another Greek state) and to a foreigner or traveler brought into a relationship of long-distance friendship.

How old can Tau live? ›

In the Warhammer 40k novel Shadowsun, the Tau were using stem-cell therapy to repair cellular breakdown caused by a nurgle related infection. Does this mean the Tau could theoretically live much longer than their standard 40 years lifespans?

What do Tau call humans? ›

Gue'la is the term in the T'au Lexicon, the language of the T'au, for the Human species.

Who is Tau worst enemy? ›

The Orks on the other hand were the first major interstellar threat the Tau came across and they're completely unwilling to negotiate on any terms. They're basically the first sign that the fight for the Greater Good will be harder than the Ethereals intially thought.

Do the Tau fight the Tyranids? ›

As the war between the T'au and the Tyranids progressed across T'au space, both the invaders and the defenders rapidly adjusted to their opponent's tactical shifts. Both sides tested each other for a weakness that could be exploited whilst preventing their foe from doing likewise.

Can Tau ally with Eldar? ›

Could the Imperium, Tau and Eldar get along with each other? That does not seem impossible, just respect each other's border. The Eldar despise most humans. They would gladly sacrifice the population on a human planet to the last child for the life of a handful of their own.

What is the Tau army weak to? ›

Limited psyker potential: Unlike some other factions, the Tau possess very few individuals with psychic abilities. This makes them vulnerable to the warp-based powers and psychic abilities wielded by other factions.

Are there female tau? ›

Only two female T'au have ever been illustrated. The first, Commander Shadowsun, appeared to have a more Human face than male T'au; being smoother and sleeker with larger eyes, a nose-like facial feature and a "Y" shaped facial slit. It is not known, however, whether Shadowsun is representative of all female T'au.

What color are tau eyes? ›

Some T'au have very “human” eyes, with a white sclera, coloured iris, and a dark pupil. Other T'au have very alien eyes which are completely red with no pupil. Some have both a red sclera/iris and a pupil.

Is 40k Xeno or Xenos? ›

Warhammer 40k Xenos is a blanket term used by humans for any life form that isn't either human, or a daemonic entity of the Warp (the setting's omnipresent, hellish parallel dimension) – but, in normal terms, the 40k Xenos races are its aliens.

Who is the Omnissiah Warhammer? ›

In the Adeptus Mechanicus belief system, the Omnissiah, or Deus Mechanicus, is a vital deity, seen as the origin of all human technology and science. It is viewed as humanity's ally. The Omnissiah is often equated with the God-Emperor, with many in the Cult seeing them as facets of the same divine entity.

Are Tyranids xenos? ›

The Tyranids are an extragalactic composite species of hideous, insectoid xenos. They actually comprise an entire space-faring ecosystem comprised of innumerable different bioforms which are all variations on the same genetic theme.

Who are the four gods in Warhammer? ›

There are four Chaos Gods: wrathful Khorne, devious Tzeentch, pestilential Nurgle and cruel Slaanesh.

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